“We don’t always get to be squared up all the time; we’ve got to be dynamic creatures. That’s what we’re designed to do- bend, twist, and move.”
–Steve Maresca (paraphrased, but only slightly)
One of the things that I’ve often noticed about my creature designs is that the Rule of Cool prevents them from being as viable as I might like from time to time. Horns end up too long for sinuous neck poses, spikes and armor preventing any sort of flexibility, and probably some other things that I can’t think of right now.
While I don’t intend to have all my dragons pass aerodynamics tests going forward, it is an important thing to keep in mind. Therefore, I present something of a fix for that lobsterish dragon of a few days ago.
I’m not sure if you can tell from my scribblings, but I added some ligament/muscle-y bits between the plates on the spine, so it could actually flex its neck, like so. It’s not perfect, and I probably ought to look at something like an alligator’s tail to see how that flexes, but I like it for now.
I probably ought to also come up with a proper name for this dragon, as it keeps coming back up in my creative process.