Just playing with composition, mostly.
One of the vaguely frustrating things about this as a design exercise is the fact that it requires me to replicate “happy accidents,” things that I didn’t mean to do or just happened over the course of working that turned out way better than expected (the shading in the eyes in yesterday’s rendition of the Temporal Wurm were a result of construction lines for the eyeball that I kept because they looked like a highlight, for example).
Ah well. At least the runes are looking a little better… I think.